Pages: [1] |
1. What would u like to see in tiberius expansion - in Player Features and Ideas Discussion [original thread]
My small list: Tech III Frigates. Tech II Battlecruisers (the new ones). Tech III Modules, although I'm at a loss to figure out what they would do, really. A Ship specialized for Salvaging, and a Tech II version of it. A Ship designed for Hacking...
- by Slade Cale - at 2010.03.09 14:54:00
|
2. Missioning Issues - in Missions & Complexes [original thread]
Originally by: Liang Nuren No, people run L4s in HACs (Ishtar mostly), BCs (Drake mostly), CS (NH/Sleip), Strat Cruisers (Tengu mostly), Battleships, Marauders, etc. With sufficient skill, you can even do most L4s in frigs (though it may ...
- by Slade Cale - at 2009.12.23 23:09:00
|
3. Missioning Issues - in Missions & Complexes [original thread]
I've run a few missions now, and I have moved myself up to some Level IIIs now, as well as having run a few Level V's with corpmates and I have a couple of questions/comments regarding missioning. 1. Are later missions (Late Level III's, IVs and ...
- by Slade Cale - at 2009.12.23 22:23:00
|
4. A Suicide Ganker's Final Solution for the Insurance Problem - in EVE General Discussion [original thread]
Why not nullify insurance when killed by Concord, and also implement a degredation factor so that items you use (ships you fly, modules you equip, or somesuch) will eventually have a chance at wearing out? This makes sure there is a constant requi...
- by Slade Cale - at 2009.12.23 18:31:00
|
5. Player Made Ship Skins - in Player Features and Ideas Discussion [original thread]
I know that I am all for more player customization, and I would rather have some ship customization than none at all. Being able to paint your ship in different ways or having the name of your ship on the side as well as your Corp logo would go a ...
- by Slade Cale - at 2009.11.23 14:21:00
|
6. Why is there not a skill for... - in Player Features and Ideas Discussion [original thread]
I like the skill ideas. I know I would like to see more skills as well, like one for fuel use (and also throw fuel of some sort into the mix for ALL ships), and modules that increase target ship's fuel use, or decrease your own? More navigation re...
- by Slade Cale - at 2009.11.18 21:47:00
|
7. T3 - The Tactical Frigate - in Player Features and Ideas Discussion [original thread]
I'd like to see T3 frigates designed for more interesting roles like planet interaction. How about atmospheric flying (to co-exist with DUST?) as an option?
- by Slade Cale - at 2009.11.01 05:02:00
|
8. T2 BPO Holders Make 1/3 of T2 Items (and all the profit?) - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul Originally by: Slade Cale I might be an inexperienced player, but I had originally hoped that invention would involve more actual...invention. That people specializing in invention would be able to create ...
- by Slade Cale - at 2009.11.01 04:57:00
|
9. LEGO Eveships please! - in Player Features and Ideas Discussion [original thread]
As much as I know this wouldn't come true, I wish that this would actually happen. I would give anything for EVE LEGO. On a side note, does anyone have any links to their's or other EVE LEGO ships that they have built? I'd like to see what people...
- by Slade Cale - at 2009.11.01 04:40:00
|
10. T2 BPO Holders Make 1/3 of T2 Items (and all the profit?) - in Player Features and Ideas Discussion [original thread]
I might be an inexperienced player, but I had originally hoped that invention would involve more actual...invention. That people specializing in invention would be able to create "modified" ships based upon originals. This ship might be researched...
- by Slade Cale - at 2009.10.29 12:19:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |